I've never done this for VR though, but I assume it would work the same. That works usually works well with games that are not on Steam at all. Builder MX 446 subscribers Subscribe 102K views 8 months ago This is how you can download steam workshop mods, asset and other items without steam account. If it’s posted on Steam Workshop, you can only subscribe to mods for games you have purchased through Steam. The other way steam matches bindings is by the name, but that doesn't let you access the binding added through steam versions of the game, rather it simply lets you access binding where someone named a non-steam game the exact same way as you. Answer (1 of 2): Conceivably yes, but probably not from the Workshop. Can currently be used by users and/or extension developers to trigger a game files verification process that can restore the originals of any damaged/tampered files Can also download Steam Workshop mods for games that support it. Once you select the binding you like you can go back and change the name of the non-steam game. Vortex extension that interacts with Steams API to query and download files. Now if I look for 271590 in my library and go into community bindings, I should see the Steam community bindings for it. We will put the downloaded mods in this folder. Then I would change the name of it to 271590 (GTAV's steam app id). We need to create a Mods folder in the directory where the game is installed. First I can take anything and add it as a non-Steam game (most likely you'd be adding a non-Steam version of GTAV you own), then in the steam library list, right click the game and go to properties. This works for Steam input at least.įor example, let's say I want to access the Steam community bindings for GTAV. I think you can access the bindings by adding the game as a non-steam game and naming the non-steam game as the appid of the game.
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